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Ubisoft Admits The Division 2 Was A ‘Commercial Failure’

Ubisoft has revealed its financial successes and failures of the fiscal year, and its unfortunately not been the best year for the company.

During a recent financial call, Ubisoft’s Chief Executive Officer Yves Guillemot spoke of a “sharp downward revision” in the revenue that the company was expecting from two of its 2019 releases: Ghost Recon Breakpoint and “to a lesser extent,” Tom Clancy’s The Division 2.

Credit: Ubisoft

“We didn’t fully deliver on both games,” Guillemot said [via Bloomberg].

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Ubisoft’s Chief Financial Officer Frederick Duguet said that the company needs to “elevate” the quality of its games, and announced that upcoming titles Gods and Monsters, Rainbow Six Quarantine, and Watch Dogs: Legion are being delayed into its fiscal 2020–2021 year.

Credit: Ubisoft

Following the announcement of its poor sales, Ubisoft’s stock fell “as much as 29%” in Paris. This happened shortly after the company announced that it was dropping the value of its projected sales.

The Ubisoft games weren’t the only upcoming titles to get delayed this week, as Naughty Dog also revealed that The Last of Us Part 2 was also being pushed back by several months.

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Despite only getting a release date a few weeks ago, Naughty Dog’s Neil Druckmann released a statement to say that the planned date of February was now moving to May 2020.

Credit: Naughty Dog

In a blog post, Druckmann shared: “It was just about a month ago when we had our big blowout for the game, letting media play over two hours of it along with debuting our new story trailer and revealing the release date. The positive response we saw from our community was overwhelming. You can feel the energy among the team members. After working on something for so many years, it’s invigorating to get a glimpse of validation for all the hard work.

“However, it was during the last few weeks, as we were closing out sections of the game, that we realized we simply didn’t have enough time to bring the entire game up to a level of polish we would call Naughty Dog quality. At this point we were faced with two options: compromise parts of the game or get more time. We went with the latter, and this new release date allows us to finish everything to our level of satisfaction while also reducing stress on the team.

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“While we’re relieved that we won’t have to compromise our vision, we’re disappointed that we weren’t able to avoid this exact situation. We wish we could’ve foreseen the amount of polish we needed, but the size and scope of this game got the better of us. We hate disappointing our fans and for that we’re sorry.”

Featured Image Credit: Ubisoft