Valve Staff Keen To Create A ‘Full-Scale’ Half-Life Game That Isn’t VR

In celebration of the latest Half-Life game, Half-Life: Alyx, video games personality Geoff Keighley has released a Steam game/documentary all about the creation of the VR title. Along with some interesting insights into how the game was developed, the doc also touches on the history of Valve and the Half-Life titles as a series.

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In the “interactive story,” Keighley claims that the “majority” of Valve’s Half-Life developers want to create a new non-VR game in the series [via PCGamer]. Honestly, sign me up.

“Privately, most of the team hopes that the next big thing will indeed be a full-scale Half-Life game built not for VR,” writes Keighley, “but as a game accessible across all traditional gaming platforms.”

Credit: Valve

Before you get too excited, Keighley goes on to express that he has some doubts over whether or not that will truly happen, citing the large-scale development as a potential barrier for Valve.

It’s been a bit of a crummy year so far, so when you get a nugget of hope – such as a non-VR Half-Life game, I’m going to run with it and no-one can stop me.

Credit: Valve

“We’re not afraid of Half-Life no more,” Valve designer Phil Co told Keighley, suggesting more additions to the franchise might be on the cards, even if they’re in a similar format to Alyx.

Keighley’s take on Alyx and the future of Half-Life is entitled “THE FINAL HOURS OF HALF-LIFE: ALYX,” and will walk you through the history of the games through an interactive Steam experience.

The story’s store page explains it is an: “interactive storybook, written by Geoff Keighley, that takes fans inside Valve Software to chronicle the company’s past decade of game development, including the return of Half-Life.”

Check it out for yourself here.

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