CD Projekt Red has confirmed that the highly-anticipated wall-running mechanic planned for Cyberpunk 2077 has been axed.
Level designer Max Pears confirmed the news in an interview with Gamereactor, admitting that design issues led to the scrapped mechanic.
“Ah, the wall running,” Pears responded to the publication. “That is something that we removed due to design reasons. But there’s still going to be a lot of flexibility in how you move, that’s for sure.”
Wall-running is a fun feature in games for sure, and it’s one of the reasons why Titanfall is such a gem, so it’s sad to hear that the mechanic will no longer be appearing in Cyberpunk.
Speaking of the gameplay and the many features the world of Night City has to offer, Pears recently opened up about the ways you can play the game with PC Games N. He notes that you can play Cyberpunk as though it’s GTA 5 – but that you shouldn’t.
“If you want to go out on a rampage and have no remorse, then you have got the option, and that’s fine with us,” Pears told the publication.
“However, once you start to play the missions and see the amount of options you have. I think that will make players stop and think a little bit before doing something reckless. We’ve seen a lot of people default to that ‘GTA mode’ and then after a little bit they realize how many things are different and adjust how they play.”
More variation with gameplay gives the players more freedom to play as they like, so that’s a win in my book!
Even without wall-running, Cyberpunk 2077 is poised to be one of the biggest games of the console generation, and despite being delayed twice on the road to launch, it’s seemingly now set on a November release date.
Cyberpunk 2077 will release in November on Xbox One, PlayStation 4 and PC. If you pick up the game on a current-gen console, you’ll receive a free upgrade to next-gen, along with a free update patch post-release.
Featured Image Credit: CD Projekt Red