The Assassin’s Creed series is one of the most lucrative and popular franchises in video games, but that doesn’t mean they’re perfect games.
There are often lots of “ugh” moments in AC titles and one of the many bugbears amongst gamers invested in the franchise is, of course, the incessant tower-climbing.
It’s now almost a video game trope that climbing towers will unlock parts of the map, and Assassin’s Creed is the reason for that. From The Legend of Zelda Breath of The Wild, to other Ubisoft series like Far Cry, tower climbing is laborious and it’s been done to death (sorry).
The creator of the AC games and creative director of the first three recently spoke out about the trope, admitting his part in it and even apologising.
During a recent panel at EGLX in Toronto [via Destructoid], Patrice Désilet, was asked by an attendee whether or not he’s still recognised as “the Assassin’s Creed guy.”
Désilet replied: “Honestly, I don’t know. A little bit! If you’re going to spend years on something, I hope that happens.”
Speaking specifically on the act of tower-climbing, Désilet added: “Breath of the Wild, wow! That was a game where you could do anything, once you finished the first half hour or so,
“Now, you’re just going to climb towers and unfog the rest of the map. Sorry, it’s my fault…”
Yep. Yep it definitely is. Don’t get me wrong, it’s an easy and convenient way for players to unlock and expand the foggy areas of the game maps, but when you have dozens of towers to climb it becomes more of a chore than anything else.
Ah well, at least he’s sorry for it!
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Featured Image Credit: Ubisoft