Battlefield 5’s open beta has just ended and the game has sparked some complaints from fans that were concerned about the size of the maps.
One Reddit user posted on the r/BattlefieldV forum asking: “Does anyone think this game feels…small? It’s a WW2 game yet I feel other BF gave me the feeling of large scale war.
“Armies fighting each other. Here I feel like it’s small squads.”
The devs at DICE were quick to explain themselves though, taking to Twitter to tell us fans not to worry.
Regarding map sizes: this is Breakthrough for Hamada, with a distance of just over 1500m from Attacker’s HQ to the Defenders’ final 5th sector. I’ve added a view from Conquest C to better understand the scale. (BT layout is ░W░O░R░K░ ░I░N░ ░P░R░O░G░R░E░S░S░) pic.twitter.com/93MfHuRTzf
— Valerian (DICE) (@EA_DICE) September 15, 2018
Valerian Noghin, Lead Multiplayer Designer for Battlefield V, tweeted from the official DICE account to say: “Regarding map sizes: this is Breakthrough for Hamada, with a distance of just over 1500m from Attacker’s HQ to the Defenders’ final 5th sector. I’ve added a view from Conquest C to better understand the scale. (BT layout is ░W░O░R░K░ ░I░N░ ░P░R░O░G░R░E░S░S░)”
We’re also making big map guys.
I know I know, it’s easy to come to conclusion but jeez, the game is not released and we are starting to share info.
“WHY U MAKE MAP SO SMAL!!”
Stop assuming things folks please.
Love you all ?? https://t.co/mhid2YpzjL
— Jeff Gagné ✌️ (@JFGnorD) September 15, 2018
Jeff Gagné, Level Designer at DICE also tweeted: “We’re also making big map guys. I know I know, it’s easy to come to conclusion but jeez, the game is not released and we are starting to share info. ‘WHY U MAKE MAP SO SMAL!!’ Stop assuming things folks please. Love you all.”
Phew, so need to worry then!
As expected, DICE has some pretty interesting updates and changes lined up following feedback from the beta.
Writing on the Battlefield website, it stated: “here is a high-level list on issues we’re addressing.
“Squad play and Matchmaking – Several changes are already in place and additional improvements will be made to secure the best possible launch experience.
“Attrition – Scarcity of ammo and health is something we want to get just right, and the Open Beta gave us a lot of info on how to balance it.
“Visibility – Distance haze, lighting, general contrast and other visibility aspects are being tinkered with, letting you see your enemies better in the world.
“Death Experience – We’re adjusting bleed out and spawn times to make your virtual deaths as good as virtual deaths can be.
“Vehicles – Damage states, movement, and weaponry of tanks and other vehicles are being tweaked.
“TTK and TTD – We’re adjusting automatic weapons to make the Time to Kill and Time to Death as fair and fun as possible.
“Progression and Customization – We’re working on making the user journey one that’s smooth and personal.
“Chat Profanity Filter on PC – We are evaluating the Open Beta feedback and are making many adjustments for launch.”
Did you take part in the Battlefield 5 beta? Did you think the maps were too small?