Creating a game that’ll survive the test of time is a huge feat, and it’s important to look at fan feedback and see how you can improve from what’s come before your game.
CD Projekt Red is hard at work on its upcoming open world dystopian RPG, Cyberpunk 2077, and it’s made no secret of the fact it’s learned a lot from Rockstar Games’ Red Dead Redemption 2.
In RDR2, players would be greeted with a ‘game over’ screen not only if they died, but also if they left the mission area while on a quest. It was annoying, and it was something fans definitely didn’t appreciate.
“Quest-Designer Philipp Weber said in a Gamestar-Podcast, that they asked themselves: ‘What is the dumbest thing a player can do?’
“‘So, it could happen that, instead of, for example, following a target, you decide to eat a Burger and in the Worst-Case-Scenario, in some Quests, the Target actually dies, which will have consequences in the Story.’
“I, personally, think that this is brilliant, because you could basically roleplay as the laziest Mercenary ever, and still beat the Game somewhat successful.”
From the sounds of things, the story will tailor itself to your wins and losses, something that’s sure to create a more dynamic world and story.
Cyberpunk 2077 just keeps sounding better and better!
Unfortunately we still don’t know when it’s coming, but rumour says we might be getting a release date announcement at E3 2019 later this year.
CD Projekt Red has promised a very important show, and we can’t wait to see what it delivers!
Featured Image Credit: CD Projekt Red