Note: The following leak is unverified, so take it with a pinch of salt until confirmation is made. However, the following article could contain spoilers. Proceed with caution!
A new leak for The Elder Scrolls 6 has surfaced online, giving lots of supposed details on the game’s plot, locations and game mechanics. The leak originates from Elder Scrolls Fandom, though has since made its way to Reddit with some background information on the leak. According to one deep-diver who tried to verify the rumours, evidence of an NDA was provided as means of verifying the leak, though of course, there’s no way to tell whether the NDA is real or fake.
Whether this leak is real or not, take it with a pinch of salt.
The original info claims that the game, which is currently under the name Elder Scrolls 6: Redfall, “will take place in High Rock and Hammerfell six years after the events of Skyrim.”
“The general political scene will be that Hammerfell is very well off and in a relatively stable state (by Tamrielic standards) while High Rock is much more fractured among the many nobles and their territories – a bit similar to Skyrim in the sense that there will be very clearly defined subregions, but most of these regions will be warring against each other,” says the original poster, using a throwaway account.
“This is because Bethesda wants to use this generation’s hardware to create some huge, epic battle scenes with dozens, if not hundreds of characters battling on screen in real time.”
Orcs will feature in the game, in a scenario that the poster describes as “the siege on Whiterun from Skyrim times 10.”
The leaker also writes: “Direnni Tower will play a major role in the main questline and will be visible from many places on the map, much like the White-Gold Tower in Oblivion, or downtown Boston in Fallout 4. The climax of the story takes place on the Isle Of Balfiera, and as such, ship travel will be in the game.
“Bethesda intend to build off of vehicle mechanics developed for Starfield to allow players to traverse the Iliac Bay in ships. The current plan is that there will be several different ships to buy and some very light customization for them. They’ll range from a rowboat to a big four-sail pirate ship. They all can be crewed by NPC’s in the same way that the player can assign NPC’s to different jobs at settlements in Fallout 4. (By the way, speaking of mechanics, spell crafting is back. Don’t know much about it.)”
It’s claimed that the city of Daggerfall will be the “biggest city Bethesda has ever built,” taking inspiration from CD Projekt Red for “creating the feeling of a dense, bustling city.”
Quests are also apparently a “priority.”
The leaker says: “More unique and interesting quests is also a priority. I only know of one specific example but it sounds pretty cool: A lighthearted sidequest is planned in one of the cities where the player is asked to babysit a trio of Khajiit children (kittens?) because the mother needs to go to the market and get more fish for them. This, like most of the game, is still in conceptual stages, but at the moment the Khajiit kittens are intended to look extremely adorable and innocent. They proceed to wreck the house, give the player rude dialogue, and one of them will kill and eat a skeever. It’s generally supposed to be a very chaotic minute or two. Upon the mother’s return, she’ll be furious with the player. A speech check can calm her down, or the player can antagonize her to the point of combat, in which case the kittens can later be found in the town’s orphanage.”
It’s claimed that TES 6 will release in “Q4 2024 and one of the DLC’s will be on Stros M’Kai, which will cater a lot to the ship mechanic.”
Do you think this could be a real insight into TES 6? Or just a fan getting too excited?
Featured Image Credit: Bethesda