With the release of the PlayStation 5 just a few months away it makes sense that Sony is dabbling with various ideas and patenting them ahead of time. However, a recently-discovered patent by the company has enraged gamers, as it could mean we’ll have to pay to get help in a game.
In a new patent filing [via GameRant], Sony has detailed a type of software that will use analytics and player data to decipher the best way to overcome certain in-game challenges. The software will be able to use its data to share best practice tips with the player – but it won’t be free, as it will seemingly suggest ways in which players can purchase in-game goods to help them overcome their obstacles.
According to the patent details, the PS5 would analyse game data through an “intentionality module,” using various different ways to puzzle-solve for the player and find the most tried-and-tested method to beat the section you’re on.
It’s an interesting idea, but it’s hard to see why people would pay out to find out how to beat a level when you can find tips for free online. Either written or video walkthroughs exist for almost every game on the planet right now, and with the answer just a Google search away, why would you pay Sony for the pleasure?
It’s important to note that just because a patent has been filed, doesn’t mean it’s going to happen. Last year, Razer patented a handheld console before explaining the measure was “just in case.”
In a statement at the time, Razer said: “As one of the world’s most forward-looking companies, Razer regularly applies for new patents for innovative concepts and designs.
“With more than 3,000 applications, Razer recently won prizes from the World Intellectual Property Organization for its innovations. At the start of 2013 we invented the first gaming tablet with removable controllers – the Razer Edge – years before devices like the Nintendo Switch were launched. Our patents may or may not be marketed and we do not comment on unannounced products.”
Hopefully Sony’s microtransaction walkthroughs are more of an “if” than a “when.”
Featured Image Credit: Sony