Star Wars Jedi: Fallen Order Surprises Everyone By Being Good

The upcoming Star Wars game from Respawn Entertainment has drawn a lot of criticism over the past few months, but as the select press outlets got to go hands-on with the game, it seems that Star Wars Jedi: Fallen Order is actually really effing good.

Following the gameplay reveal earlier this summer, fans were left pretty underwhelmed by EA’s offering, expressing disappointment as the game’s “generic” features.

Credit: EA/Respawn Entertainment

However, now that multiple outlets have gotten their hands on the game, it’s being praised from every direction, even pulling in comparisons to last year’s Game Awards Game of The Year, God of War.

KindaFunnyVids co-founder Tim Gettys took to Twitter to say: “It’s dope. REAL DOPE. If elements of Zelda OoT/Metroid Prime/Uncharted 4/God of War/single player Star Wars had loving space sex, this would be the baby.”

https://twitter.com/TimGettys/status/1184878959369969664

USgamer’s Kat Bailey was one of a few journalists who compare the game to FromSoftware’s Sekiro: Shadows Die Twice, not in terms of difficulty, but in terms of how tactical you have to be with your lightsaber.

IGN’s Brian Altano was similarly impressed with what he got to play of the game, tweeting that it feels like “the big third-person action-adventure Star Wars game [he’d] been hoping we’d get for years.”

ICYMI, Jedi: Fallen Order follows a young Padawan in the Dark Times, the period that follows Order 66 (otherwise known as Clone Protocol 66).

EA’s official description for the game reads as follows: “The Empire won’t stop until every Jedi is purged from the galaxy. As a young Padawan on the run, the odds are against you—but the Force is with you. Discover the Jedi abilities you must master to survive.”

During the unveiling of the game earlier this year, the developers explained that combat would be very much at the heart of the game [via Press Start].

Credit: EA/Respawn Entertainment

Press Start spoke to Game Director, Stig Asmussen, who went into a little more detail about the combat system in the title.

“[The combat] means you really have to understand not only the enemy that you’re going up against, but the group of enemies, and they each have their own strengths, and they each have their own weaknesses. You have to figure out what tools that you have in your skill set to best take them down,” said Asmussen.

“A lot of it’s influenced by, you know — If you look at a game like Zelda Wind Waker, as you get different abilities, each enemy is crafted in a certain way, or even Metroid, or something like that, the enemies are crafted in a certain way that once you upgrade, you can think about how you’re going to approach them differently, and maybe they aren’t as big a challenge as they were at one point,” Asmussen said at the time.

Star Wars Jedi: Fallen Order will release November 11, 2019.

Featured Image Credit: Respawn Entertainment