Respawn Entertainment’s Apex Legends has only been around for a couple of weeks, but it’s already smashing expectations with millions of players and thousands of positive reviews.
The free-to-play battle royale game is already so popular that it’s gotten its own ‘Twitch Rivals’ event, which will see some of the platform’s top streamers duke it out for prize money.
The impressive line-up [via PCGamer] will include the likes of Shroud and DrDisrespect, just two of the 48 streamers competing for an eye-watering $200,000 in prizes.
Twitch has confirmed: “To win, streamer squads have to show they’ve mastered the unique abilities of the game’s roster of Legends, plus they’ll have to make the most of Apex Legend’s new additions to the Battle Royale genre, like Smart Comms for improved call-outs and Respawn Beacons for defying death.”
The two events will take place on February 12th and February 19th. Will you be tuning in?
Despite initially finding its feet under the Titanfall brand, the game has become a success off its own back. Probably one of the biggest complaints about AL is the fact there’s no Titans in this Titanfall game, and it’s left people a little confused.
Couldn’t name it titanfall and be branded like that with literally no titans falling
— Justin Hendrix (@therealBlue_J) February 4, 2019
Double-jumping and wall running, two of the most iconic moves of Titanfall, are also missing.
— Paul Tassi (@PaulTassi) February 4, 2019
Speaking to PCGamer, Respawn Entertainment executive producer Drew McCoy, has an explanation.
He told the publication: “When we first started making [Apex Legends], to be completely honest, we had double-jumping and wall running. We had triple-jumping for awhile. We had Titans in tons of different forms. For us, we don’t restrict ourselves when we’re early on in a project about what ‘has’ to be there. So even though we were like, yeah, this is probably going to be the Titanfall universe, we didn’t put any hard requirements on what had to be there.
“While prototyping and playing and iterating, things stay or they go as a result of whether or not they’re achieving our goals. Things like wall running and double-jumping, they actually really hurt the strategic and learnable aspects of combat. Because a player can get anywhere almost immediately. So there’s no thought process like ‘okay, I saw someone run around that building, now I know they’re going to be in one of two places.’ No—with double-jumping and wall running, they can be anywhere.”
Speaking about how he wanted Apex to evolve from Titanfall and learn from its shortcomings, he added: “I love Titanfall and Titanfall 2, I’m incredibly proud of especially Titanfall 2, but that’s a very common Titanfall feeling in multiplayer: ‘Oh, someone was 300 feet in the air and they just snipered me in the head as they were flying over. They’re having a great time and I’m just like, ‘I guess I shouldn’t be under people who are flying.’ There was really a lack of learnability to those mechanics from a combat standpoint. So that’s where a lot of this stuff came from, was trying to make a game that felt learnable and strategic.”
He makes an interesting point, and right now, the majority of players are loving the game – even those who’ve never played a Titanfall game before.
Do you think Respawn made the right decisions with Apex Legends?
Featured Image Credit: Respawn Entertainment.