Two years ago, support for Among Us was nearly cancelled in 2019 thanks to the COVID-19 pandemic. Thankfully, that never came to be.
Unfortunately, the COVID-19 pandemic is still causing mayhem across the world. However, between 2019 and 2020, it was arguably at its worst. During this time, the working world adapted the best it could and many to this day work remotely from home.
The world was forced to adapt
While working remotely has its benefits and in a lot of cases, works out better for some, it’s not without its challenges. Especially when it comes to video game development, as highlighted by Among Us developers, Innersloth.
During the peak COVID-19 era, Innersloth planned to work on Among Us 2. However, due to its small team, the developers came to a decision to end support for the original game to focus on the sequel.
“We were basically done with (Among Us) at the start of 2019,” said Innersloth co-founder Marcus Bromander on the Visionaries podcast. At this time, the devs decided that it was time to move on from Among Us and focus on something else. Innersloth even started “prototyping some other game ideas that got pretty far.”
Thankfully Among Us was never cancelled
Thankfully, capitalising on the popularity of Among Us, the devs decided to “ride the (Covid) wave” and we’re grateful that they did.
“Should we do Among Us 2 or should we update the game that everyone is already playing?” said Bromander. “There are so many people playing, I wanted to experience releasing updates like that to a lot of people.”
As they say, the rest is history and Among Us continues to be one of the most popular multiplayer games of this generation. Are you thankful that Innersloth continued to support Among Us? Let us know across our social media channels.
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