CD Projket RED has revealed two of its biggest inspirations for Cyberpunk 2077, and it gives us a clearer picture of what to expect in potentially the most highly-anticipated games of recent times.
In an interview with with Spanish publication AreaJugones, quest director Mateusz Tomaszkiewicz explained the thought process behind the game.
He said: “There are obviously many things that we have not [revealed] about the game yet, there are things that we are still working on, then I would say that the game is quite different from the gameplay [shown last year], but as I said, there are still details in which We are currently working [on],
“We are polishing everything and constantly thinking how to make this game more interesting, how to make the gameplay cool and, well, the gameplay we saw last year was basically a small fragment of the game. There was not a clear picture of how the game fits into an open world or how it fits into a larger image of the game.”
In terms of inspiration, he explained the main influences when it came to directing this incredible game: “For my part, personally, Vampire Bloodlines. In terms of what is a RPG in the first-person and the way in which its non-linearity is built in the gameplay and dialogue, so this one of course. Specifically because it is the perfect example of a first person game and RPG that I personally enjoyed,
“And I would also say the Deus Ex franchise, especially the original Deus Ex. This one had a great impact on me as a developer and player back when I played it for the first time many years ago. And what I really liked about that game was [you could complete] missions in many ways. It was not only based on dialogue decisions, since you also had the things that were on the map and [the] different points of entry that allowed you to get into buildings, as well as elements that opened different paths,
“In short, both Vampire Bloodlines and Deus Ex, they are my two greatest inspirations.”
CD Projekt Red is hard at work on its upcoming open world dystopian RPG, Cyberpunk 2077,
Cyberpunk has made no secret of the fact that it’s learned a lot from Rockstar Games’ Red Dead Redemption 2.
Speaking to GameStar [translated by Reddit], CD Projekt Red’s quest designer Philipp Weber confirmed that Cyberpunk won’t have one of the most controversial featured of RDR2 – the ‘game over’ screen.
In RDR2, players would be greeted with a ‘game over’ screen not only if they died, but also if they left the mission area while on a quest. It was annoying, and it was something fans definitely didn’t appreciate.
One Redditor translated Weber’s words [via ComicBook], writing on Reddit: “Cyberpunk 2077 won’t have a ‘Game Over’ Screen, unless the Character dies.
“Quest-Designer Philipp Weber said in a Gamestar-Podcast, that they asked themselves: ‘What is the dumbest thing a player can do?’
“‘So, it could happen that, instead of, for example, following a target, you decide to eat a Burger and in the Worst-Case-Scenario, in some Quests, the Target actually dies, which will have consequences in the Story.’
“I, personally, think that this is brilliant, because you could basically roleplay as the laziest Mercenary ever, and still beat the Game somewhat successful.”
From the sounds of things, the story will tailor itself to your wins and losses, something that’s sure to create a more dynamic world and story.
Cyberpunk 2077 just keeps sounding better and better!
Unfortunately we still don’t know when it’s coming, but rumour says we might be getting a release date announcement at E3 2019 later this year.
CD Projekt Red has promised a very important show, and we can’t wait to see what it delivers!
H/T: VG247