Dying Light 2 is set to be one of the best games of 2020, and the title’s Creative Director has now spoken about the process of designing the game. Though lots of video games are putting an emphasis on the world size, Dying Light 2’s Tymon Smektala has said that he believes games need to be better and not bigger.
Smektala recently opened up to Xbox: The Official Magazine (January 2020, issue 185), where he stated: “I’m not sure [games] will get bigger. I think what will change is the fidelity of everything. I don’t think people really need bigger worlds, they need worlds that are of better quality and that they feel more immersed in what surrounds them.”
He went on to add: “It’s not that difficult for the current generation to create huge worlds by streaming as you play. So you go somewhere and it loads a little chunk around you and another chunk and so on. So you can create extremely big worlds that don’t really impact the performance.
“What impacts performance is the number of NPCs you see around you, the variety of them and how they behave, and the number of animations. The improvements in the next generation will allow us to go further in that direction. This is basically our mission as a studio, we want to create first-person open-world games with high-fidelity graphics and with high-fidelity immersion, where you feel like you are really there.”
Smektala has absolutely hit the nail on the head with his statement, because what gamer wants to wander around a lifeless game, no matter how huge it might be?
Smektala’s opinion adds to the already high expectations for Dying Light 2, which is hoped to be one of the best zombie games of the next-generation of console gaming.
Dying Light 2 will be coming to PC, PlayStation 4 and Xbox One in Spring 2020.
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