Elden Ring update version 1.06 is out now for PC, PlayStation and Xbox. Courtesy of the Bandai Namco website, here’s what it does.
Elend Ring update version 1.06 may have already been downloaded while you were away from Elden Ring. If not, it should fire up the next time you venture into the Lands Between.
Quite possibly the most notable addition from the latest Elden Ring update is changes made to the summoning pools.
Elden Ring summoning has vastly been improved
From now on, you will be able to send summoning signs to summoning pools to multiple areas of the game, even those far away. It’s a small change, but one that will make being called up and called to a little easier.
However, according to the patch notes, when sending a co-op sign to faraway areas, the summoning pool function will be disabled in the Mohgwyn Palace.
Elsewhere in the Elden Ring update, it seems that combat movement has been made more fluid, and various quality of life, as well as bug fixes, have been made.
We love Elden Ring!
In our review of Elden Ring, we said: “If Dark Souls was the earthquake, Elden Ring is the aftershock. In a sense, it’s more of a love letter to the Soulsborne fanbase, incorporating dramatic fragments of each past game into a single product that is rewarding and fulfilling.”
Courtesy of recent Elden Ring news, rumours are making the rounds that FromSoftware’s latest smash hit could be headed to Microsoft’s Xbox Cloud Gaming library.
Are you happy with the changes made with the latest Elden Ring update? Let us know across our social media channels. You can buy Elden Ring for £49.95 at the GameByte Shop.
Below are the patch notes for update version 1.06:
Major Changes Included in the Latest Update
Additional elements
- Added the function to send summoning signs to summoning pools in multiple areas, including distant areas. When sending a co-op sign to distant areas with this function, summoning pools in “Mohgwyn Palace” will be excluded
- Add the function to invade a larger area, including distant areas
- Added a new way to advance White Mask Varre’s questline other than participating in multiplayer invasion by defeating a new NPC
Balance Changes
- Added the following adjustments to Greatsword, Curved Greatsword and Great Hammers:
- Reduced the time it takes for rolling to become possible after an attack (Jump attack, dual wield attack and attacks while mounted not included)
- Increased the motion speed of strong attack and charge attack (mounted attacks not included)
- Increase Guard Counter’s motion speed
- Increased the attack speed of Great Axes and reduced the time it takes for rolling to become possible after an attack (Jump attack, dual wield attack and attacks while mounted not included)
- Increase rolling distance when a player has a light equip load.
- Increased the hitbox of Cipher Pata’s weapon skill “Unblockable Blade”
- Increase the range of Ash of War “Glintstone Pebble” and “Glintstone Dart” projectile while decreasing the damage and stagger power
- Decreased the travel distance and invincibility frames of Ash of War “Bloodhound Step” while adding the changes below:
・Reduced performance when used continuously
・Increased travel distance when on light equip load
- Shortened the activation interval when using “Quick Step” skill in succession, increasing its ability to circle around the enemy when locked on and add the changes below:
・Reduced performance when used continuously
・Increased travel distance when on light equip load
- Decrease the damage and bleed build-up of weapon skill “Corpse Piler” when hit with the blood attack. When hit by the blade, the damage is only decreased slightly
- Decreased the target tracking ability of sorcery “Stars of Ruin”
Bug Fixes
- A bug which caused some attacks of “Lucerne” to not pierce the enemy’s guard
- Fixed a bug which made it harder for a two-handed jump attack with “Bloodhound’s Fang” to break the enemy’s stance
- A bug which caused the effect of “Determination” and “Royal Knight’s Resolve” to disappear after using the “Parry” skill with a dagger
- Fixed a bug when dual wielding Axe and Greataxe which caused additional effects from Spells, Weapon Skills and Items to not be applied correctly
- A bug when two-handing a Halberd made it harder to withstand the enemy’s attack after using a guard counter
- Fixed a bug which caused the physical attack affinity of some weapons to be different from the affinity listed in the description.
- A bug which caused the player to become more easily noticed by the enemy when wearing “Deathbed Dress”, even when crouching
- Fixed a bug which caused charge attack with a flail to damage ally character when wearing “Deathbed Dress”
- A bug that caused HP to regenerate when switching your equipment to a certain type of armour
- Fixed a bug where the effect added to the weapon upon using “Mists of Slumber” was lost when the player receives an attack
- A bug which caused the playable character’s movement to become unstable upon hitting certain enemies with the skill “Ghostflame Ignition”
- Fixed a bug which prevented players from using “The Queen’s Black Flame” skill’s follow-up attack when performing the skill with insufficient FP
- A bug with the weapon skill “Zamor Ice Storm” allowed players to more easily withstand the enemy’s attack when using the skill with insufficient FP
- Fixed a bug which caused the effect of spells and items added to right-hand armament to occur when using certain weapon skills with the left hand.
- A bug which caused the FP consumption description of certain weapon skills to be different from its actual FP cost
- Fixed a bug that allows “Rock Blaster” to not consume any FP when used with staff on the left hand and no weapon on the right hand
- A bug caused the charged version of “Black Flame Ritual” to consume the same amount of stamina as the normal version
- Fixed a bug which caused the player to receive less HP recovery from incantations and items other than “Flask of Crimson Tears” when activating the effect of “Malenia’s Great Rune”
- A bug which caused the “Opaline Hardtear” to not boost physical damage negation
- Fixed a bug which prevented the player from jumping mid-air while riding under specific condition
- A bug which allowed jump attack with Colossal Weapons while mounted to hit twice consecutively
- Fixed a bug which caused some signs to appear more than once in the Summoning Pool
- A bug which caused the effect of some weapon skill’s attack to persist under specific circumstances
- Fixed a bug which sometimes caused significant performance issues at “Ordina, Liturgical Town” under certain circumstances
- A bug which prevented the player from picking up dropped Runes upon death under certain circumstances
- Fixed a bug which allowed users to reach certain inaccessible areas during multiplayer
- A bug which caused the multiplayer area to have different boundaries than expected
- Fixed a bug that causes some enemies to have incorrect visuals and behaviours.
- A bug that caused incorrect sounds to be played under certain circumstances.
- Fixed a bug which caused some areas to make the player unable to move which lead to death
- A bug that caused some places on the map to have incorrect visuals and hitboxes.
- Fixed a bug in some maps that allowed users to reach unexpected locations using certain procedures.
- A bug with the PC version caused click input to occur when equipping Staves or Sacred Seals and switching Windows to active.
- Other performance improvements and bug fixes.
Other
- Added the “ERROR” text to unauthorised items
*In update file 1.04, we have fixed a bug that allowed players to pass unauthorised items that cannot be obtained in-game to other players
After the distribution of this update file, possession and usage of these unauthorised items will be subject to a warning or penalty after a certain period of time.
The version number of this update shown in the lower right corner of the Title Screen will be as follows:
- App Ver. 1.06
- Regulation Ver. 1.06
Online play requires the player to apply this update.
We will continue to provide improvement updates in the future so you can enjoy ELDEN RING more comfortably.
While you’re here, be sure to check out our video of the week. 10 of the scariest horror games of all time are shown off. What is your favourite horror game?
Featured Image Credit: Bandai Namco/Source: Bandai Namco