Fallout London developers offered jobs at Bethesda

Bethesda has offered jobs to two developers behind the Fallout 4 mod, Fallout: London.

Announced last week via their Twitter account, Ryan Johnson and Dean Carter, two developers behind the Fallout 4 mod, Fallout: London, have been offered jobs by Bethesda.


Fallout: London is a DLC-sized mod for Bethesda’s Fallout 4, set around the city of London. While Fallout games are typically set in the United States, this mod sets itself apart by creating an entirely new environment to explore, based upon real-life areas around London.

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ONLY ONE OF THE DEVELOPERS ACCEPTED

Johnson, the Lead Technical advisor for Fallout: London accepted his job offer as an Associate Level Designer for Bethesda. Before leaving the team, Johnson wrote design documents to help them in continuing to develop their project even after his departure.

Carter, the Project Lead for the mod has instead turned down his offer to work for Double Eleven, the studio behind Fallout 76. Instead deciding to stay with the Fallout: London team and see it through to completion.

‘Fallout London’ Gameplay Unveiled, Looks Like The Best Fallout In Years

It’s unsurprising that Bethesda would want to recruit those involved with Fallout: London. From decaying subway signs to abandoned red buses, Fallout: London looks exactly like what you’d expect from the Fallout post-apocalyptic aesthetic meeting the UK. The Queen of England is even still alive in the mod but has since turned into a Ghoul, corgi’s in all.



Credit: Fallout London.

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This isn’t even the first time developers behind mods for Bethesda games have been recruited within the gaming industry. When he was only 19 years old, Alexander Velicky created the Falskaar mod for Bethesda’s The Elder Scrolls V: Skyrim, which featured 25 hours of content. Velicky now works full-time as a Design Lead, although not for Bethesda, but for Bungie working on games such as Destiny 2.

If you’re an aspiring game developer and you have your sights set on working for studios such as Bethesda, it could be worth investing your time in creating mods for their games, especially with the added likelihood that those involved with the games could be impressed with your hard work.

IS CREATING A MOD THE WAY TO GET NOTICED IN THE GAMING INDUSTRY?

There are still some that prefer to create mods for games simply for their community. As stated in Fallout: London’s Twitter post, “many people try and use large scale mods like [Fallout: London] for pure CV padding and routes into the industry. But some people like [Dean Carter] do it truly for the community, for the team, for YOU. It isn’t easy to turn down your life dream to return to working on a project for free.”

Whether a mod is created to get noticed by the gaming industry or created purely for fun, it’s humbling to see developers get recognition for their hard work.

There is currently no release date for the Fallout: London mod, however, you can keep up to date on the project by visiting their website.

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