Holy moly.

Ghost Of Tsushima’s Loading Times Were So Fast They Had To Be Extended

Ghost of Tsushima is possibly one of the most beautiful games on PlayStation 4, but it’s more than just a gorgeous title – it’s a technical powerhouse. Although we’re right on the cusp of the PlayStation 5, Sucker Punch has utilised everything the PS4 has to offer for their new game, to the point where it ran so fast, the loading screens had to be artificially extended.

Credit: Sucker Punch

Slow loading screens are usually a bit issue for gamers, but it seems Ghost of Tsushima had the opposite problem. Speaking with Kotaku, Sucker Punch Productions lead engine programmer Adrian Bentley revealed the loading times were extended to allow players times to read the on-screen hints and tips showcased during loading.

As Kotaku puts it, “reloading from death, specifically, was so quick that it was impossible for the player to read any of this advice. Late into the project, Bentley said, they decided to artificially extend downtime in these situations so that the tips could be on-screen for ‘more than a fraction of a second.'”

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Credit: Sucker Punch Productions

Ghost of Tsushima is out today, July 17, so chances are you’ve already had the chance to experience the loading times (and the rest of the game) for yourself!

If you’re looking to see more Ghost in your life, we’ve got you covered. The GameByte team has been stuck into Ghost of Tsushima for the last couple of weeks and we’ve got the videos you need to see. Check them out below to see the game in all its glory, or have a gander at our written review right here.

YouTube video
YouTube video

Ghost of Tsushima releases exclusively on PlayStation 4, July 17 2020. Are you excited to get stuck into one of the biggest games of 2020? Let us know your thoughts over on Twitter!

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Featured Image Credit: Sucker Punch Productions