Halo Infinite was revealed to the world during the Xbox Games Showcase, but it didn’t blow everyone’s socks off. Many people criticised the game’s visuals, especially in regards to a certain screenshot which was panned by gamers across social media.
Halo Infinite’s Narrative Experience Director, Dan Chosich, has now spoken out about the controversy, responding to a fan’s critique of the gameplay which called out its “sh*tty textures and worse lighting effects.”
Chosich tweeted: “I’ve been in your shoes. I know what it’s like to have expectations built + feel let down. I want you to know your voice matters + is heard. You’re not falling on deaf ears. I always want to live up to the legacy that Bungie pioneered. I personally care a lot about honoring that.”
There’s still some months until the launch of Halo Infinite, which doesn’t yet have a firm release date other than Holiday 2020. Still, there’s hopefully enough time left to address the concerns fans have over the game.
Despite the controversy, not everyone was disappointed with the Halo Infinite gameplay, which showed off a lot of cool mechanics including the grappling hook. It’s since been revealed that the game will support two-player local split screen for its campaign, as well as the ability for up to four players online to join.
The game’s official description reads as follows: “The Master Chief returns in Halo Infinite – the next chapter of the legendary franchise beginning holiday 2020! Developed by 343 Industries for the entire Xbox family of devices, including Project Scarlett and Windows PCs, Halo Infinite continues the Halo 5: Guardians storyline and takes the franchise in ambitious and unexpected directions, powered by the all-new Slipspace Engine.”
Launching alongside the Xbox Series X, Halo Infinite is almost definitely going to be one of the biggest games of the console – despite its controversies!
Featured Image Credit: 343 Industries