Fortnite V3.5 Patch notes – Replay System, Port-a-Fort and New 50v50


  • Wood, Stone, and Metal resources will now always be the first items in the inventory list (e.g. instead of Traps)
  • Purchased V-Bucks are now shared between Xbox One, PC and Mobile
  • Login Queue Improvements
  • During wait periods, login will now remember your place in line if you quit out of the game and return
  • Mobile devices will not enter the login queue more than once per login attempt
  • Two-Factor Authentication challenges will not put you back into the login queue

Bug Fixes

  • Adjusted the Login screen layout to better support varying screen sizes and safe zones
  • Fixed a rare crash that occurred during logout
  • Fixed PS4 players leaving their party after a match where they are playing with players on other platforms
  • Fixed Survivor and Hero squads being locked after switching to Save the World from Battle Royale
  • On PC, fixed PS4 controllers showing Xbox buttons, even after the controller type was changed in the settings
  • Fixed rare cases in which character parts would stretch unnaturally
  • (Example) Ears of the Rabbit Raider outfit
  • Fixed the inability to rotate elements in the Battle Royale Locker after buying a Llama in Save the World


  • Save your matches and watch them from any angle
  • Speed up or slow down the action
  • Help tell your story better with player outlines and name plates
  • Several Camera Modes to choose from
  • Third Person
  • Follows and orbits around the selected player
  • 3 different follow modes; Off, Auto, Lazy
  • Drone Follow
  • Drone style camera that always keeps the selected player in frame
  • Drone Attach
  • Drone style camera that is loosely attached to the selected player
  • Drone Free
  • Drone style camera that is free to fly around the island
  • Gameplay
  • This camera shows what the selected player saw during gameplay
  • Adjust cinematic camera settings
  • Exposure
  • Aperture
  • Focal Length
  • Focus Distance
  • Currently available on PC and console only


  • Port-a-Fort added
  • Epic rarity
  • Drops in stacks of 1. Can stack up to 5 in inventory
  • When the Port-a-Fort is thrown, a pre-made fort is constructed instantly at the impact point
  • The Port-a-Fort is made out of metal and is three stories tall
  • The bottom floor is 1×1 with a door for entry. Tires inside allow for easy access to the roof
  • Decreased Guided Missile maximum turn rate by 75%
  • Reduced Guided Missile movement speed by 15%
  • Added a short equip time to many weapons (particularly, those with a slower rate of fire)
  • This will reduce the effectiveness of quickly switching between weapons for high burst-damage
  • Removed the reloading animation on the Pump Shotgun
  • Weapons affected are

  • Rocket Launcher
  • Hand Cannon
  • Revolver
  • Tactical Shotgun
  • Pump Shotgun
  • Heavy Shotgun
  • Bolt-Action Sniper Rifle
  • Hunting Rifle
  • Crossbow
  • Adjusted item availability in Vending Machines
  • Reduced chance of Chug Jug by 50%
  • Increased chance of Medium Ammo weapons in Rare Vending Machine by 100%
  • Reduced chance of Explosive Ammo weapons in Rare Vending Machine by 50%
  • Reduced chance of Explosive Ammo weapons in Epic Vending Machine by 25%
  • Increased chance of Heavy Ammo weapons in Epic Vending Machine by 25%
  • Reduced chance of Explosive Ammo weapons in Legendary Vending Machine by 25%
  • Increased chance of Heavy Ammo weapons in Legendary Vending Machine by 25%
  • Reduced drop rate of Remote Explosives in floor loot by roughly 33%
  • Updated Medium Ammo inventory icon to make it more easily identifiable

Bug Fixes

  • Fixed weapons floating in the air under certain network conditions after quickly switching between items
  • Guided Missile weapon fixes
  • Eliminating a downed player with a Guided Missile no longer reports as a self elimination
  • Picking up an item at the same time as firing a Guided Missile will no longer cause the picked up item to disappear
  • Firing a Guided Missile prior to the victory screen displaying will no longer prevent the player from returning to the lobby
  • Players will now correctly spectate the player that eliminated them instead of spectating their own active missile
  • While spectating a player that fires a missile, you will now follow the missile instead of the player
  • Fixed an issue that caused the player to spectate a floating Guided Missile weapon on the starting island if they were eliminated by a missile during the match
  • Fixed an issue preventing the player from firing a guided missile while riding a guided missile
  • Fixed an issue causing the player’s name plate to display over the guided missile while controlling it
  • Fixed an issue where the Rare Scoped Assault Rifle was incorrectly giving an Epic version in Vending Machines
  • Fixed an issue causing the Loot Llama to be empty in Limited Time Modes

      • Limited Time Mode: 50V50 v2
      • Two teams of 50 fight to the finish!
      • Storm & Map
      • Each team has a bus, approaching the island from opposite directions. On the map, the friendly bus has a blue outline, enemy has red
      • Final storm circle visible on minimap at start

      • Players have 10 minutes to loot the map as the storm closes in on the circle, then 5 minutes to fight, and another 5 minutes as the storm shrinks to the end
      • Supply drops come in batches of 3-6, fall every two minutes, and only land in the final storm circle
      • Added dotted line to map, which indicates the “battle lines” between the two teams. Crossing the line will make running into enemies more likely
        • Loot

          • Farming resources increased 75% over default
          • Increased floor loot spawn likelihood by 15%
          • Floor Loot spawns double ammo
          • Ammo boxes spawn triple ammo
          • Chests spawn double ammo & consumables
          • Supply drops spawn double ammo, and an extra consumable, resource drop and trap
          • Bug Fixes + Mode Improvements
          • Fixed a bug that created uneven teams where one side could have more than 50 players
          • Downed players lose health more quickly than normal (10 health per tick)
          • New ‘Builder Pro’ controller configuration
          • This configuration is similar to “Combat Pro”, but optimized for fast placement of building pieces
          • Wall, floor, stairs, and roof have designated buttons on controllers
          • The first button press will switch to the mapped building piece, then every press after will place that piece
          • To switch between materials or traps, press the Left D-Pad button
          • New Squad Comms wheel
          • This allows you to communicate quickly without voice
          • The following callouts are currently available
          • Enemy Spotted, Need Meds, Need Shields, Need Materials, Need Weapon (context-sensitive), and Need Ammo (context-sensitive)
          • Defaults to ‘V’ key, Right D-Pad on controller, or in the Emote menu on Mobile
          • The Loot Llama can now be opened through destruction as well as an interaction
          • Added a blue tint to friendly traps to help distinguish them from enemy traps

          Bug Fixes

          • Fixed an issue preventing players from editing their own structures
          • Fixed an issue preventing players from opening supply drops in rare cases
          • Fixed an issue causing supply drops to jitter as they fall if a player destroys the object that it landed on
          • Fixed an issue causing supply drop loot to spawn in the air after the drop had been shot down
          • Fixed an issue causing players to be pushed under the map if they stood under a falling supply drop
          • Fixed an issue causing players to launch out of the map after landing on a supply drop
          • Fixed an issue where building would be blocked for 3 seconds at a time under poor network conditions
          • Fixed an issue causing controllers to vibrate during the skydiving phase when vending machines
          • loaded into the world
          • Fixed an issue that would hide structure health bars when the player aimed their weapon
          • Fixed toggling aim down sights not returning to its previous state after reloading
          • Fixed an issue where poor network conditions could prevent buildings from streaming in
          • Fixed an issue where you could not select the same Banner Icon and color combination in Battle
          • Royale that you have in Save the World


          • Added unique equip/reload sounds for the following weapons (all others remain the same)
          • Epic/Legendary Assault Rifle
          • Heavy Shotgun
          • Pump Shotgun
          • Bolt-Action Sniper
          • Hunting Rifle
          • Added more variation to the Tactical SMG fire sound
          • Added more variation to the medium-range Epic/Legendary Assault Rifle fire sound

          Bug Fixes

          • Remove the second “insert magazine” sound during the grenade launcher reload animation
          • UI

          Bug Fixes

          • Fixed the controller button label for Toggle Map not shown after being eliminated
          • Fixed a bug in the Locker that made skydive previews appear without the correct animation
          • Fixed text on the minimap that was too small
          • Fixed the map marker not retaining its location when zooming in and out
          • Fixed an issue with map markers not pinning at your cursor when placing them while zoomed in
          • The controller analog stick can now be used to scroll the map while zoomed in
          • Fixed an issue causing the eliminated player count displaying as zero when spectating a Guided Missile

          ART + ANIMATION

          • Tweaked the object pop in animation so objects ease in rather than pop in

          Bug Fixes

        • Fixed inconsistent Battle Bus position changes that could occur every few seconds
        • Fixed the Rock Paper Scissors emote so that it replicates properly in the lobby
        • Fixed the Rainbow Smash and Candy Axe harvesting tools not always activating
        • Fixed the Guided Missile firing animation so that it plays properly while spectating the player that is firing the weapon
        • Reduced the size of Mushrooms that were too large

          • Major optimizations + improvements made to console load times and CPU performance
          • Reduced download and patch size for players who just have access to Battle Royale (PC only)
          • Fixed various issues causing the game to freeze up/hitch while loading assets, especially on
          • console. These assets are now preloaded before the game starts
          • Optimized servers to reduce network lag when firing weapons and taking damage


          • Audio indicator no longer shows silenced weapons, crouched footsteps or ally pickaxes
          • Multiple graphical improvements were made to the skybox, vegetation and anti-aliasing

          Bug Fixes

          • Fixed an issue that caused input to continue when no longer touching the screen
          • Fixed an issue where the message about jailbroken devices being unsupported wasn’t being shown
          • Attempting to play using a jailbroken device will result in being kicked
          • Fixed various interacting actions, including
          • Icons not showing properly on lower-end devices
          • Supply Drops not being able to be opened
          • Doors not consistently opening and closing
          • The Map not being able to be zoomed & panned
          • Instances where accidental button presses would occur
          • Fixed an issue causing Revolver and Grenade Launcher ammo to float outside the gun


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