Emblem colour is a brand new strategy fans of Pokemon Unite are going to have to learn if they want to compete at the top level
To celebrate the first year anniversary, the devs have released a new update for Nintendo Switch and mobile devices – Version 1.6.2. This update has introduced a whole host of new features, including the confusing Pokemon Boost Emblem System.
TL;DR: Emblems can be attached to your Pokemon before battle to buff and nerf certain stats. This gives players more customisability to their playstyle. If the Emblem colour matches, two or more can be paired together for something called a colour effect. This can be used to negate negative stat changes if necessary.
Told you it was complicated. Go and read the guides above if you ignored me!
Now you’re finally back, let’s get into what each colour actually means.
Green Emblems – Increase Special Attack
Red Emblems – Increase Attack Speed
Blue Emblems – Increase Defence
Yellow Emblems – Increase Movement Speed (Out of Combat)
Orange Emblems – Increase Attack/Critical Hit Ratio
Purple Emblems – Increase Special Defence
Pink Emblems – Reduce Hinderance
White Emblems – Increase HP
Black Emblems – Reduce Cooldown Period
- Butterfree (Green/White)
- Beedrill (Green/Black)
- Poliwrath (Blue/Orange)
- Venomoth (Green/Black)
- Nidoking (Purple/Orange)
- Nidoqueen (Purple/Orange)
- Victreebel (Green/Black)
- Tentacruel (Blue/Black)
- Slowbro (Blue/Purple)
- Gengar (Purple/Black)
The combination Pokemon above can be applied to either of the colours for a colour boost.
One thing you might notice is each Pokemon is categorised based on the colour of its typing in the mainline RPGs. This is a cute reference, but it has led to a few fans feeling like the overwhelming Bug and Grass-type Pokemon in Kanto has led to an imbalance.
Hopefully more Mons from the other regions get added soon!