Despite its controversy, Diablo Immortal, the mobile MMO has reportedly earned over $24 million in sales since its launch.
As detailed by market data gatherer website Appmagic, not only has Diablo Immortal generated $24 million via in-app sales but it has also been downloaded over 8.5 million times.
Diablo Immortal Is Activision’s 2nd most successful mobile game
Diablo Immortal is Activision Blizzard’s second most successful mobile game behind Hearthstone despite the bad press. The MMO has been the most popular in the United States, resulting in 43% of its revenue, while South Korea has generated 23% of its sales.
Elsewhere, Japan, Germany and Canada make up 8%, 6% and 3% respectively with the remaining 17% taking up all the other markets worldwide.
In case you didn’t know, Diablo Immortal is a free-to-play, MMO action RPG e that is set between the events of Diablo 2 and Diablo 3.
Diablo Immortal has been soaked in controversy since its launch earlier this month. One of the reasons the game has received so much backlash is due to its implantation of player progression as well as microtransactions.
Fans vent their anger
Sure, most free-to-play mobile games are flooded with in-app purchases. However, questions have to be asked when it apparently costs you over $100,000 to max out your player. Furthermore, to test its grind first-hand, one player spent $6,000 during a livestream and did not receive a single Legendary 5-Star Gem.
As a result of all its heat, the player’s review bombed Diablo Immortal on Metacritic which currently has a user score of 0.4. Yikes!
Have you played Diablo Immortal? If so, what are your thoughts on the grind, has the criticism been fair? Let us know across our social media channels.
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